Now when busting into a room to take down an enemy, players are going to have to be very diligent about securing suspects. Irrational has included some new AI routines used to make combat situations more realistic. Using the team effectively is going to be even more important this time as well. You can initiate remotely for one or both teams at the same time. Simply holding down the Ctrl key when giving a command will put a team in readiness to initiate on your go. The biggest of these is the new Held Commands which will allow leaders to hold commands until specifically initiated allowing for much better timed attacks. Guiding teams through the game in single player will be easier than ever this time around thanks to a couple of new improvements. Subway Station will challenge players to take down criminals before they can escape down the subway tunnels. For instance, the Fun Time Amusements mission will have players rushing to take out the enemy before they can flush all of the drugs while a mission the Fresnal St. Scenarios include some different challenges this time. Along the way, players will have to guide their team through all sorts of environments and scenarios. As with the parent title, the expansion missions get progressively more difficult leading up to the final storming of the Stetchkov's warehouse. It's just incidental that it happens to be this SWAT team taking all of these missions. Each of the seven new missions (there were 14 in the original) are connected in that fashion. When drug busts and party crashing turns into a slew of connected incidents leading to a central cause, the police turn their sights on the syndicate with the SWAT leading the charge. First missions only alert police to the increased level of weaponry in the hands of low level thugs. While missions are still viewed as separate events, certain clues in each of them will point towards the insurgence of the new crime group the expansion is named after. ![]() Unrelated missions have created a little bit of a disconnect for gamers in the past but that's going to be changed up a bit with the Stetchkov Syndicate expansion. All other trademarks and trade names are the properties of their respective owners.The other interesting thing to note about SWAT units is that they're called in on a case by case basis, meaning that most of the missions they take on aren't connected. The ratings icon is a registered trademark of the Entertainment Software Association. Activision is a registered trademark and SWAT is a trademark of Activision Publishing, Inc.
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