It gives Ashley his second win this season and the fourth in his career, and his first victory at Bristol was a meaningful one with his father in attendance. In Top Fuel, Ashley rolled to his second straight final round and finished the job on Sunday in Thunder Valley, going 3.813s at 325.30mph in his Phillips Connect powered by Vita C Shot dragster to defeat Shawn Langdon. Matt Hagan maintained the points lead in the class. Tim Wilkerson reached the final for the first time this season by getting past Jack Wyatt, Chad Green, and John Force. These wins - where you have to earn it - it really means quite a bit more, it seems like.” This is a very demanding track every time we come here and you can’t take your mind off it for a second. To run 3.98s in the final was unbelievable. Everyone wanted to get that first one in the Supra and I’m blessed we got to do it. “Today felt different because we worked really hard at this one, and we knew that win for Toyota was out there. “It’s an amazing thing and I’m living the dream,” Capps said. In the final, he made the only 3s run in eliminations on Sunday to earn his second twin his season and a remarkable 70th in the defending world champ’s outstanding career. 1 qualifier Robert Hight and defending event winner Alexis DeJoria. Capps advanced to the final round with victories against Paul Lee, No. It also marks the first win in Funny Car for the new GR Supra. Justin Ashley (Top Fuel), Aaron Stanfield (Pro Stock) and Jerry Savoie (Pro Stock Motorcycle) also won at the ninth of 22 races during the 2022 NHRA Camping World Drag Racing Series season.Ĭapps powered to the quickest run during every round of eliminations on Sunday in Bristol, including a pass of 3.984s at 324.36mph in the final round in his NAPA Auto Parts Toyota GR Supra to defeat Tim Wilkerson. Overall good work, needs improvements as I mentioned, but keep it up.Ron Capps tied Tony Schumacher for the most NHRA wins in Bristol Dragway history, picking up his sixth Funny Car win at the track on Sunday with his Father’s Day triumph at the NHRA Thunder Valley Nationals. Try making the skin from the uv maps for your next release. I don't particularly like the reference picture, if you are basing this off of realism, since it's a more modern version. Notes: Umm make an actual read me with some details on the skin, make a render or atleast a better screen shot, instead of a blurry world view. Also don't randomly up the resolution without scaling it back down. Also add phong shading to it, you already got everything else made, all you would need is some quick code, and maybe if you wanted it to be complete, a light wrap texture. The default skins are crap, and I do admire your attempt to turn it into something nice. Next off, add more detail to the skins if you are just going to edit it. Improvements: First, finish your work before you submit it, as evident in the world model. The light reflections make certain parts of the gun look pixalated at high resolution monitors. In game the normal maps create a fake feeling to the gun. It doesn't reduce or increase quality, but whatever floats your boat. I don't understand why you took the stock map and expanded it. I noticed you redid some of the parts to match your reference picture, but the rest just included a filter, some burns, and a color overlay. All you did was you took the original 1024x1024 and expanded it to 2048x2048. Textures: So I already left some notes on the normals, height, and exponentials. Plus your VMT has code for a normal map that doesn't exist. The actual k98, I don't know what you did, but the filter made the wood way too blurry, looks terrible. The grenade, i see no changed except for an overlay. Now the base texture, is 2048x2048, but the rest of your maps are 1024x1024 for the player model. The normal map looks a bit overdone, try using a lower scale, because once in game, it kind of looks too fake. Your height map is done properly which is good. So looking at this I noticed the first thing. Normals, heights, exponentials, you should have done the light wrap while you were at it. First thing, bathory aria, thats a world view, not a render, and robotpowah, download it and try it in game before you say it looks like tar.ĭetail: Looking at the player model, I was impressed to see all the different maps that were added to produce this model. Hmmm, looked poor from the picture, but I decided to download it.
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